Breaching Grasp

Breach
Level4th Level Casting Time1 action Range30m
AoESquare (8m) DurationConcentration, up to 1 minute
SchoolArcane ComponentsV, S, M (a piece of steel chain)
ClassesArcanist, Red Mage

"O arcane chains, rise up from the earth and shackle mine enemies!"

By inscribing a few sigils into the air, shimmering arcane chains with a shining point erupt from the ground and strike at creatures.

For the duration, these chains turn the ground in the area into Difficult Terrain.

When a creature enters the affected area for the first time on a turn or starts its turn there, the creature must make a Dexterity saving throw, taking 3d6 Arcane damage and potentially becoming

Restrained
by the chains and being dispelled of magickal effects.

Critical Success (+10). The target is unaffected.
Success. The target takes half damage.
Failure. The target takes full damage, is Restrained for the duration of the spell, and all magickal effects of 4th-Level or lower on it are dispelled. For any magickal effects of 5th-Level or higher, make a spellcasting ability check (DC = 10 + the spell's level). On a success, the effect is dispelled.
Critical Failure (–10). As failure, except the target takes 1.5× damage.


A creature that starts its turn in the area and is already Restrained by the chains takes 3d6 Arcane damage and is unable cast spells while Restrained. A creature Restrained by the chains can use its action to make a Strength or Dexterity check (its choice) against your spell save DC. On a success, it frees itself.